
FOXXIVE'S PORTFOLIO
Hi, I'm Foxxive, you can call me Vinny. You might know me as the creator of the Roblox Roguelike Depth Spelunking.I am a ROBLOX Developer with a wide variety of skills, specialising in Building, UI design, and Illustration/Graphic Design. You can explore examples of my skills by clicking the buttons below, which include images, videos, and a brief explanation.Additionally, you can click on the footer buttons to be redirected to my socials, such as Discord or Twitter (I'm not calling it X)Regardless of whether you end up deciding to work with me or not, I appreciate the interest in general! I pour my heart and soul into my work, and I'm always looking to improve. I look forward to working with you.
UI DESIGN
Examples:
ABOUT
I haven't been doing UI design for very long, but even so, I believe I am quite good at designing and animating UI. I love making UI feel like it's in the game itself, stylised to the best of my abilities, and making sure the player stays immersed. I always have a lot of fun making it, and I'd love to get that chance by working with you.
BUILDING
EXAMPLES:
ABOUT
I've been building for ~3-4+ years at this point. While I specialise in horror or liminal-themed environments, I believe I'm capable of more, and I'm more than willing to try whatever you throw at me. My building is all within Roblox Studio. If you have your own props for maps or environments within your game, you can trust me to handle them well and make your environments truly feel alive.
ILLUSTRATION AND GRAPHIC DESIGN
EXAMPLES:
ABOUT
I've been doing art for the longest out of all the skills showcased in my portfolio. I am capable of encompassing a wide range of art styles and I am very knowledgeable in essential fields like anatomy, perspective, and more. I work quickly, I can provide frequent updates, and I tend to be very flexible with requests. Please do not hesitate to ask if I'm able to draw something! Worst-case scenario, you'll get a very personalised "no" from me.
Terms of service
NO REFUNDS, what you purchase will be the final product; if you change your mind after the product is delivered and paid for, it is no longer my issue.
NO LATE PAYMENT, you must either pay upfront or after I've shown you some progress before I send the files. This is to prevent scamming.
PRICES ARE SET BY ME, I set the price that I think is appropriate for the task you are setting me. You may offer a base price and negotiate something, but once I've decided and begun working on it, there's no changing that.
DO NOT OFFER EXPOSURE "PAYMENT", self-explanatory
DO NOT RESELL/REDISTRIBUTE, self-explanatory.
PAY IN DEVEX RATES, not in ON-SITE rates. 5 dollars does not equal 400 Robux, 5 dollars is 1429 ROBUX. If you want to calculate these, I suggest going to this website
I AM ONLY OPEN FOR COMMISSIONS AND ONE-TIME PAYMENTS, I will not accept a percentage unless the game is already released and earning stable profits. In rare exceptions, I may accept a % if the game is not released (Don't count on it)
I WILL NOT WORK ON HUGE THINGS ALONE, if you want me to build a huge roman empire city by myself, that's not happening. If you want me to make 100+ separate GUI elements and animate every single one by myself, not happening. If I work on huge projects, I expect to have assistance or other people working in the field with me
FAQ
Q: Can I get a free commission?
A: noQ: What payment methods do you accept?
A: Roblox gift cards, Robux (preferably through group funds), USD (PayPal ONLY), Discord Nitro (Not basic)Q: Why are your rates so expensive?
A: They're not. As mentioned earlier, my prices are based on DEVEX (Developer Exchange) rates, not on-site rates. 5 Dollars in DEVEX rates would be 1429 Robux, not 400