
FOXXIVE'S PORTFOLIO
Hi, I'm Foxxive, you can call me Vinny. You might know me as the creator of the Roblox Roguelike Depth Spelunking.I am a ROBLOX Developer with a wide variety of skills, specialising in Building, UI design, and Illustration/Graphic Design. You can explore examples of my skills by clicking the buttons below, which include images, videos, and a brief explanation.Additionally, you can click on the footer buttons to be redirected to my socials, such as Discord or Twitter (I'm not calling it X)Regardless of whether you end up deciding to work with me or not, I appreciate the interest in general! I pour my heart and soul into my work, and I'm always looking to improve. I look forward to working with you.
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ABOUT
I have 2+ years of experience designing UI, with a strong focus on immersion, in-game cohesion, and a whole lot of juice through animations and effects. I love to create UI that feels like a natural part of the game world through thoughtful styling and polish, always keeping player experience at the forefront. UI is something I genuinely enjoy creating, and I bring that enthusiasm into every project I work on.
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I have over 4 years of building experience, with strong proficiency and knowledge of Roblox Studio and some working knowledge of Blender for props and supplemental assets. I specialise in horror and liminal-style environments, but I am extremely versatile and fully capable of adapting to other styles and concepts as needed. All of my building is done in Roblox Studio, and I am comfortable working with pre-existing assets or custom props, ensuring environments feel cohesive, detailed, and alive.
ILLUSTRATION AND GRAPHIC DESIGN
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Illustration and graphic design are my longest-practiced skills, with over 10+ years of experience across a wide range of styles and a solid foundation in anatomy, perspective, composition, and other core principles. I work efficiently, provide frequent progress updates, and remain highly flexible to feedback and requests. If you’re unsure whether I can draw something, feel free to ask. Worst case scenario, you'll get a very personalised "No" from me.
Terms of service
No refunds. All payments are final once the work has been delivered. Changing your mind after delivery does not qualify for a refund.
No late payments. Payment is required either upfront or after visible progress is shown, but always before final files are sent. This is non-negotiable and helps prevent scamming.
Pricing is set by me. You may propose a base price and negotiate initially, but once a price is agreed upon and work has begun, it cannot be changed.
No “exposure” as payment. Exposure or promotion will not be accepted as compensation.
No reselling or redistribution. Completed work may not be resold, redistributed, or reused outside the agreed scope without permission.
Payments use DevEx rates only. Robux must be calculated using DevEx rates, not on-site values (e.g., $5 USD = 1,429 Robux).
Commission and one-time payments only. Revenue percentages are only considered if the game is already released and earning stable profits, with rare exceptions.
No solo work on massive projects. Extremely large-scale builds, UI sets, or animation-heavy projects will require additional contributors or team support.
FAQ
Q: Can I get a free commission?
A: noQ: What payment methods do you accept?
A: Roblox gift cards, Robux (preferably through group funds), Real Money (PayPal ONLY), Discord Nitro (Not basic)Q: Why are your rates so expensive?
A: They're not. As mentioned earlier, my prices are based on DEVEX (Developer Exchange) rates, not on-site rates. 5 Dollars in DEVEX rates would be 1429 Robux, not 400